# First-person walk

Camera / Camera move / Specials. Checked 2026-10-13.

The viewer walks through the space as the person.

- Use when: Store tours, a day-in-the-life, onboarding, real estate.
- Phrase: first-person walk at eye height, her hands visible at the bottom edge, the camera moves forward into the kitchen
- Page: https://directorchair.ai/move/first-person-walk
- JSON: https://directorchair.ai/api/move/first-person-walk.json

## Watch out

- A hand that enters from the side gets a body attached; let the hands enter from the bottom edge. (measured; Director Chair field notes on image prompting)

## Move card

- **Camera:** moves forward at eye height as the person
- **Pace:** walking pace
- **Keep:** the person's hands or body edges at the bottom of the frame
- **Ends:** at the next thing they will touch

## Reference: First-person view

> first-person view. Movement: move forward at human eye height from the character's perspective. Speed: natural walking or reaching pace. Framing: use visible hands, arms or body edges as the viewer's physical reference. End: arrive at the next point of action from the same point of view.

Credit: AI Camera Movements (aicameramovements.com). Source: https://aicameramovements.com/previews/hq/s1-first-person-view-hq.mp4
Clip: https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.mp4
Poster: https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.jpg

## Prompts

### Seedance 2.5

```
Scene: [your subject] in [your setting].
Shot 1 (0:00 to 0:05): one continuous shot
Optics and camera: First-person walk at eye height, her hands visible at the bottom edge, the camera moves forward into the kitchen. Camera: moves forward at eye height as the person. Pace: walking pace. Keep: the person's hands or body edges at the bottom of the frame. Ends: at the next thing they will touch.
Reference clip (First-person view): https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.mp4
```

### Seedance 2.0

```
Scene: [your subject] in [your setting].
Shot 1: one continuous shot
Optics and camera: First-person walk at eye height, her hands visible at the bottom edge, the camera moves forward into the kitchen. Camera: moves forward at eye height as the person. Pace: walking pace. Keep: the person's hands or body edges at the bottom of the frame. Ends: at the next thing they will touch.
Reference clip (First-person view): https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.mp4
```

### Kling 3.0

```
[your subject]. The scene is [your setting]. First-person walk at eye height, her hands visible at the bottom edge, the camera moves forward into the kitchen. Camera: moves forward at eye height as the person. Pace: walking pace. Keep: the person's hands or body edges at the bottom of the frame. Ends: at the next thing they will touch.
Reference clip (First-person view): https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.mp4
```

### Veo 3.1

```
First-person walk at eye height, her hands visible at the bottom edge, the camera moves forward into the kitchen. Camera: moves forward at eye height as the person. Pace: walking pace. Keep: the person's hands or body edges at the bottom of the frame. Ends: at the next thing they will touch. [your subject] in [your setting]. Framing and subject stay as in the start image.
Reference clip (First-person view): https://directorchair.ai/media/aicameramovements/s1-first-person-view-hq.mp4
```

## Look further

- https://aicameramovements.com/ : a looping example clip of this move and a free prompt card (link only)

## Goes well with

- Point of view (POV): https://directorchair.ai/angle/pov-shot
- Follow shot: https://directorchair.ai/move/follow-shot

## Source

Move names and the seven groups from aicameramovements.com (names and structure only); behaviour and numbers in our own words from Director Chair field notes on video prompting and the first Director Chair spec

Text CC BY 4.0, Director Chair (directorchair.ai). Reference clips and their card texts belong to their makers.
