Sound
14 cards in Edit. Each one has a prompt ready to paste.
Music and mix
Every cut and reveal lands on a beat of the music, and the big hits land on the first beat of a bar.
Cut on the beatPromptExport at -14 LUFS integrated with the true peak at or under -1.5 dBTP.
Loudness targetPromptA subtle tension beat that builds, instrumental, under a data reveal.
Music mood by kind of videoPromptAn instrumental bed under the voice, lowered whenever she speaks.
Music bed under the voicePromptKeep the brush on the panel audible under the shot, and record 30 seconds of the room on its own.
Natural sound under B-rollPromptOne list of event times drives the animation, the key presses and the sound cues.
One clock for picture and soundPromptVoice
Lay recorded room tone under every generated line, roll off the highs above 7 kHz, add light compression and a short room reverb.
Room tone under a generated voicePromptRun the voice through a high-pass at 100 Hz, a downward expander, a de-esser, a 3 dB lift around 3.5 kHz, a compressor and a limiter, in that order.
Six-stage voice chainPromptGenerate the final voice line first, with its delivery, then give that audio to the video model as the audio reference for the face.
Voice first, then the facePromptWrite the voice-over to fit this 15-second animation, one line per shot, about 2.2 words per second, the last two seconds left free for the end card.
Voice-over written to the cutPromptHook and effects
The impact lands on the exact frame where the logo stops moving.
Sound on the peak, not the startPromptA whoosh on the zoom, an impact as the title lands, a soft tick on each counted number.
Which sound for which eventPromptHalf a second of full silence before the reveal, then the sound returns with the picture.
Silence before the revealPromptOne sound event in the first second: a whoosh on the push-in, or an impact as the text lands.
Sound hookPrompt